God damn exhausted! Its full steam ahead with Craggy Island and on top of a hectic RL schedule, the energy levels are runnin' low! Things are going great, picking up much momentum now and apart from a shit load of much needed polish, CI is now fairly playable.
Really getting a good understanding of the innards and workings of the DA toolset, yet still, things take an immense amount of time. Currently were working on getting the first combat section up and running and so far so good.
Module Completion:
Dialogue - 93%
Quests/Gameplay - 85%
Stages/Animation - 75%
Cutscenes - 65%
Ambient stuff - 55%
Music - 0%
Voiceover - 0%
Seems like a lot of work left, granted, there is, but some of those figures should rise fairly fast. As I mentioned before, I might roll out without VO, with the intention of adding it later. It's all time dependant. A closed beta is also still on the cards. Details to be announced as Dialogue/Quests/Gameplay reach 100% completion. I've added a widget so you can see our progress. I'll update it daily.
Exhausted and have barely a clue what I'm writing, bed is calling.
Sleep tight and see you soon!
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