Mere days before launch and up cropped probably our biggest issue since, well, ever.
If you've read Timelord's blog, you will notice that we've been having an ongoing issue with a plot flag not firing correctly. It was working perfectly fine on his end, but not on mine. Also, there was a missing resource that other resources (mainly the main area) were looking for and kept giving an error upon load. Looked through old B2B files but couldn't find the culprit. I think it was a resource I had created and deleted again shortly after, but was still linked in with other resources. This led onto me loading an earlier build of the main island area, but that caused more problems and eventually everything started to come a part at the seams.
Thanks to Timelords guidance, I managed to backup the database, delete the Craggy Island module, create a new one and import the full B2B I had sent to TL the previous night (albeit with working quest, which he had tested and had confirmed working) Low and behold, the plot flag still wouldn't fire on my end; yet the B2B I loaded was one TL had packaged up just minutes beforehand. We had already spent hours upon hours trying to solve this one issue and it was becoming incredibly frustrating. Hair was lost and I might be 2 years older, but the decision was made to change that section of the quest entirely and create a new avenue in order to complete the cursed quest. It's actually turned out for the better anyway, at least that's a plus.
Next problem. Since I had entirely reloaded the module with a full B2B load, it completely changed every single one of the 430+ dialogue line ID's. So I've been busy working on renaming every single line of dialogue to their new corresponding ID, re-generating VO and face FXs. So far its taken me about 4 hours and I'm about half way there. We sure didn't need this so close to launch!
Anyway, other than that, everything works. I'll get finished with this tomorrow morning hopefully and can focus on a last couple of play throughs to make sure everything is in order and will be testing a Builder-to-Player build to make sure all files translate properly.
Wish us luck.
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