Wednesday, September 15, 2010

I've gone silver!

Well.. my blog has at least. 25th post, hurrah! How are we all on this lovely morning? Breakfast is homemade banoffee flapjacks, oh so good. Was tempted to hit the local Italian for a the morning special but I'll leave it til tomorrow. Oats are a good way to start the day anyway and I have plenty of work to do! Anyway in the free time I've had, I mucked about with the following.

Halo: Reach. Finished it, hated it. What a load of over-hyped rubbish. It's the same Halo game as the first essentially, they did nothing to change or evolve the formula so it just feels lazy and outdated. Story was tosh too and your squad members were just clich├ęd emotionless puppets. This will only be enjoyed by core Halo fans I imagine.

Playstation Move! Lovely little device and feels very well built. I only got the demo disk provided with the starter pack and only 1 or 2 are worth somewhat of a mention. Tumble and Sports Champion show off the potential of the device, but its certainly lacking that killer app. I have to say though, I was very impressed with the precision of the motion controls. The future looks bright for Move, with Killzone 3 and Socom both supporting it, along with a neat looking game called 'Sorcery', Playstation Move no doubt will be a nice little addition and alternative to a standard controller.

Back on track then! I've completed a few stages now entirely and added animation to the dialog. I have mentioned that it's really time consuming, but its fun. The blending can be a bit confusing, as at first, the animations appear quite jagged and jumpy as they begin and end, or roll into a new one, so getting the blending right is a bit tricky. Today I'll finish the stages for the remaining characters I've written dialog for and then I'll finish and polish the first 2 cut-scenes. After this and once Timelord gets his work back, I'll move onto the next stage of dialog and plot creation. Busy busy!

Monday, September 13, 2010


As you can see, I've added a few updated screenshots. Haven't shown anything in a while, so what the heck. Busy beavering away with stage's and dialogs. Thinks are going very well and hopefully sometime this week I can release a teaser trailer. I'm so close to being able to predict a release date, but I'm not sure how long voice-over recording will take, so I better not! I will say though, that save VO, we should be good for a late October release.

This is of course a preliminary milestone and is subject to change (depending on how much polish I'll put it through) and of course the sourcing of full VO.

I've been working on CI for almost 6 months now and to see the finish line is truley awesome.

On another note, good luck to Timelord with his community submission, I must say his level looks pretty sweet for 10 days work! Great job!

Hope you enjoy the shots, feedback welcome as always!

Friday, September 3, 2010


Slacking on the blog front I see.. Tut tut Paul. The reason in fact, is simply that I've been so busy! Outside of work, I've spent practically every moment on Craggy Island. Recently TimelordDC came on-board and with his expertise, the project will really come to life. Just busy working away on plots and dialog for now, packing out the content basically. I know I've said it before, but I will try and get an trailer put together over the next couple weeks.

When will Craggy Island be finished?! Well, for the first time ever, I can roughly see the finish line, but I'm not ready to announce anything just yet. I'll have a better guess in a week or so.

I've got 2 weeks holiday booked over the next month, I'm poor so I'll be staying at home, cramming away at CI.

Look forward to sharing more progress with you, stay tuned!