Monday, October 25, 2010

Whats the holdup!

I really am not the best blogger this planet has seen, but I'll place the blame on the fact that my life, simply is not that interesting at this point in time! My day consists of work (hardly worth talking about) and a few hours in the evening either fleshing out some part of Craggy Island, going to the cinema, or playing xbox.

Progress on Craggy Island hasn't been slow, in fact, anything but. Timelord is busy figuring out some nagging issue's and once he's complete, that pretty much wraps up the majority of the gameplay and quests. As I don't want to ruin anything, I'll just say that I'm working on the last piece of the puzzle, which involves the bulk of the combat encounters, which will bring you to the (hopefully!) climatic end to the module. This part will probably take a few weeks as the encounter scripting will take some work I imagine. While that's happening, I'll be finishing up the cut scenes, which as it turns out, happens to be way more than originally intended!

Once that is complete, I'll look at packaging up the module and getting a couple of testers on board to try and break it, to make sure its in perfect working order for release. While that's happening, I'll incorporate the music, polish the Island (problems with dark vegetation), tweak the atmosphere ever so slightly, finish ambient animations and conversations and then get cracking on voice overs.

I still cant put a release date on this, other than 'before christmas'. I felt like I was close enough to do so a few weeks ago, but as this is my first time actually building any sort of addon, putting a guesstimation on a finished build seems silly, considering how more and more work seems to be cropping up, the further we progress!

Sit tight though, were working hard and fast on this. I do hope you will enjoy the end product as we've now hit the 7 month milestone and it would be scary to see how many hours were put into this. Seems like a long time for a small module, but I've never touched any toolset before until April of this year, so the learning process has undoubtedly added to that.

Keep a'watch, Craggy Island will be released and it will be released soon. If I was to guesstimate though (take this with a pinch of salt) I would say that I will have a pretty solid release date for you within the next 2 weeks. Fingers crossed.

Ciao for now!

Monday, October 11, 2010


God damn exhausted! Its full steam ahead with Craggy Island and on top of a hectic RL schedule, the energy levels are runnin' low! Things are going great, picking up much momentum now and apart from a shit load of much needed polish, CI is now fairly playable.

Really getting a good understanding of the innards and workings of the DA toolset, yet still, things take an immense amount of time. Currently were working on getting the first combat section up and running and so far so good.

Module Completion:

Dialogue - 93%
Quests/Gameplay - 85%
Stages/Animation - 75%
Cutscenes - 65%
Ambient stuff - 55%
Music - 0%
Voiceover - 0%

Seems like a lot of work left, granted, there is, but some of those figures should rise fairly fast. As I mentioned before, I might roll out without VO, with the intention of adding it later. It's all time dependant. A closed beta is also still on the cards. Details to be announced as Dialogue/Quests/Gameplay reach 100% completion. I've added a widget so you can see our progress. I'll update it daily.

Exhausted and have barely a clue what I'm writing, bed is calling.

Sleep tight and see you soon!

Tuesday, October 5, 2010

Manic Months Ahead!

God I hate audits. Love pizza. Hate burnt pizza. You get the picture, awful day!

Hope were all well then and I hope you like the new site layout, not that its changed a whole lot, but change is good sometimes right?

So this friday see's the start of a bumper few months ahead for gaming. It kicks off with Enslaved: Odyssey to the West from Ninja Theory. Rather beautiful looking game, check out the demo! The combat might be a tad basic but I hear the narrative, story and characters make up for it to deliver one of this years best experiences. Castlevania releases friday also, looks good but I'll be picking up the former.

Following on from that, we hit October 15th. Medal of Honour gets a reboot and is looking to tackle Call of Duty. Looks nice but nothing we haven't seen before. It will sell well, but this wont make a dent in Black Ops. Still, might be worth a rent, the original Medal of Honour games were great. Medal hunting was such a hook.

22nd October. Probably my most anticipated game for the year, Fallout: New Vegas. Fallout 3 was a contender for game of the decade for me and many others and I'm sure the folks at Obsidian won't let us down. The engine is outdated but it still looks sublime. No doubt I'll lose many many hours in this. Have the collectors edition on preorder, looks well worth the extra few quid.

A week after that, Fable III is out and looking to hurt our pockets further. I think the brother is getting this for me for christmas but no worries, Fallout will keep me company. Loved the last one, this should be brilliant too. Something magical about Lionheads games that others fail to capture. Have you SEEN the voice cast lineup? Ben Kingsley, Simon Pegg, John Cleese, Michael Fassbender, Stephen Fry, Bernard Hill, Nicholas Hoult... it goes on. Incredible! Hopefully this will pave the way for studios to look at bringing proper actors on board, after all, this IS a storytelling medium. The future is bright.

Gran Turismo, 5th November. Its not for me but this will sell insanely well. Car nut paradise. A few days later its Call of Duty: Black Ops. This will no doubt claim more marriages, lifes, jobs, school work.. Lastly we have Assassins Creed: Brotherhood on November 19th. Really looking forward to that one, loved the last. That rounds it out. There has been a few delays, such as Little Big Planet 2, but at the end of it all, the next few months, its good to be a gamer!

Project! Craggy Island! Woohoo! Plodding away I am, banging in conversations, stages, animations, you name it. Still a million things to do, but it sure is getting there. I've been toying with the idea of bringing in 2-3 beta testers. I was going to actually do the bulk of testing myself but due to time restraints, it's probably the smartest option.

If anyone would like to get involved in some testing, please let me know. Drop a message here or else email me: Testing wont begin for a few weeks but it would be nice to have it all lined up. Also, any voice actors looking for work, you can drop me a message too - I will make a formal post about this later when I've green lighted the dialogue but I'll stick the feelers out there now.

Peace, drop by again soon!

Saturday, October 2, 2010


Hey guys,

Been a hectic few weeks. To update you on the CI front then, Timelord is working on the latest B2B to move the next section along, which when completed, will mark about the 50% mark for the campaign. In the meantime I have been busy polishing cutscenes (really happy about 2 of them!)and general things like dialogue flow and animations.

As I want to get this out asap, the next few weeks will be mega crunch mode. Minus voiceovers, the project should be ready by mid-November at the latest. Not sure how long it will take to get the voice work done, but I'll consider releasing it then patching it in later. (I do want the strongest impression made straight off the bat though, so might wait it out, will see) An end goal is in sight now! I plan to have all cutscenes up til now (only 1 left to do after these)tidied up and finished by monday, along with a fair chunk more dialogue complete.

I'll update you over the weekend, until then, have a nice evening!