Well.. my blog has at least. 25th post, hurrah! How are we all on this lovely morning? Breakfast is homemade banoffee flapjacks, oh so good. Was tempted to hit the local Italian for a the morning special but I'll leave it til tomorrow. Oats are a good way to start the day anyway and I have plenty of work to do! Anyway in the free time I've had, I mucked about with the following.
Halo: Reach. Finished it, hated it. What a load of over-hyped rubbish. It's the same Halo game as the first essentially, they did nothing to change or evolve the formula so it just feels lazy and outdated. Story was tosh too and your squad members were just clichéd emotionless puppets. This will only be enjoyed by core Halo fans I imagine.
Playstation Move! Lovely little device and feels very well built. I only got the demo disk provided with the starter pack and only 1 or 2 are worth somewhat of a mention. Tumble and Sports Champion show off the potential of the device, but its certainly lacking that killer app. I have to say though, I was very impressed with the precision of the motion controls. The future looks bright for Move, with Killzone 3 and Socom both supporting it, along with a neat looking game called 'Sorcery', Playstation Move no doubt will be a nice little addition and alternative to a standard controller.
Back on track then! I've completed a few stages now entirely and added animation to the dialog. I have mentioned that it's really time consuming, but its fun. The blending can be a bit confusing, as at first, the animations appear quite jagged and jumpy as they begin and end, or roll into a new one, so getting the blending right is a bit tricky. Today I'll finish the stages for the remaining characters I've written dialog for and then I'll finish and polish the first 2 cut-scenes. After this and once Timelord gets his work back, I'll move onto the next stage of dialog and plot creation. Busy busy!
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